

At least, platforming has been enhanced from previous LEGO games, with characters who actually ‘walk the plank’ instead of clumsily falling off it. Although the lure of blue pips can send players scouring each levels fringes, these locations are the most likely to prove punitive, as a misstep can send players over World’s End. Cleverly, the designers have embedding each stage with character-specific alcoves, raising Pirates replayability, as previous visited levels reveal new facets.Īs joyous as Pirates of the Caribbean can be, the title still succumbs to the LEGO game paradox. Other characters are promoted through class specific moves- women can double jump, while blunderbuss carriers can eliminate shining, silver items. Like the movies, Sparrow is the undeniable scene-stealing star of the show, and gets his own animation routines which impeccably mimic Johnny Depp’s jovial swagger. Wisely, TT Games understands that the Pirates franchise is filled with minor players (does anyone recall the buccaneer with the fake eye’s name?) and keeps its focus on leads Jack Sparrow and Will Turner. Beyond this omission, the title’s puzzles are habitually satisfying, as every dilemma rewards the player with a gentle sense of accomplishment and a shower of studs. Regretfully, Sparrow’s compass is constricted to the occasional unearthing of hidden objects in the environment, instead of being an optional tool to guide misplaced adventurers. Although the game usually provides assistance in the form of a arrow which highlights a point of interest, there were times when help disappeared, potentially leaving players without direction. Most of the game’s conundrums are lightweight but pleasing, typically tasking player to use a character or tool to activate a switch.
VIDEO LEGO PIRATES OF THE CARIBBEAN LICENSE
As such, Pirates of the Caribbean uses a bit of poetic license to maintain its LEGO proficiency- unless I forgot about the film sequence where Jack Sparrow went scuba-diving with a barrel, and encountered a giant, caged crab.īy expanding, compacting or wholly fabricating sequences, LEGO Pirates twenty stages alternate between puzzle and short action sequences. Upon closer inspection, the films lack both an extended set of memorable characters and the epic set pieces which have elevated the LEGO Star Wars and Indiana Jones recreations. With four movies supplying district chapters and a setting which presents a way to splinter objects with cutlasses, cannons, and muskets, it might seem like developers TT Games had an uncomplicated task. On the surface, the Pirates of the Caribbean film franchise seems idyllic for LEGO contextualization. Similarly, the recent release of LEGO Pirates of the Caribbean: The Video Game follows the same course, loosely using characters, locations, and events from the quartet of films to plot its own meandering trajectory.
VIDEO LEGO PIRATES OF THE CARIBBEAN MOVIE
Artistic merit aside, the movie delivered a frothy dose of family-friendly swashbuckling, crafting a narrative around recognizable pirate lore. In hindsight, these commercial concerns proved to be unsubstantiated. In 2003, with the theatrical release of Pirates of the Caribbean: The Curse of the Black Pearl looming, many critics speculated on the success of turning a Disneyland thrill ride into a full-length feature film.
